Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9234425
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T06:47:10+00:00 2026-06-18T06:47:10+00:00

I am trying load image one by one from sdcard folder images and using

  • 0

I am trying load image one by one from sdcard folder images and using handler after few seconds they automatically change but does not change other image is showing only one image

Here I put my handler code for get and set image on create activity

HomeActivity.java

final Handler imagehandler = new Handler();

                    Runnable runnable;

                    runnable = new Runnable()
                    {

                        int i=0;
                        @SuppressLint("SdCardPath")
                        public void run()
                        {   // slider image run




                            File dir = new File("/mnt/sdcard/images/");
                            File file[]=dir.listFiles();

                            for (int i=0;i<file.length;i++)
                            {

                                Drawable d = (Drawable) Drawable.createFromPath(file[i].toString());
                                imageslider.setImageDrawable(d);
                                imagehandler.postDelayed(this, 4000);



                          // for interval
                        }

                    };
                    imagehandler.postDelayed(runnable,10);
           } 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T06:47:11+00:00Added an answer on June 18, 2026 at 6:47 am

    remove for loop from Runnable before this will show always last image in imageView . instead of for loop use a counter for showing images like :

     File dir = new File("/mnt/sdcard/images/");
     File file[]=dir.listFiles();
    
    public static int count=0;
    new Handler().postDelayed(new Runnable() {
                    public void run() {
    
                         if(count<file.length){
    
                           Drawable d = (Drawable) 
                               Drawable.createFromPath(file[count].toString());
    
                           imageslider.setImageDrawable(d);
    
                            count++;  //<<< increment counter here
                         }
                        else{
                              // reset counter here
                              count=0;
                         }
    
                    }
                }, 4000);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to load images from a different website on my game, using www.LoadImageIntoTexture(...),
I'm basically trying to load in one random flickr image taken from a specific
I'm trying to load image from a plist to a custom cell. It all
Im trying to load a image at runtime in WPF using the following code
I am trying to load a JPEG image using the cvLoadImage function and it
Trying to randomly generate one div from an array on each load of a
i'm trying to find a solution to load image names from a database and
I'm trying to load profile images (friend images) from Facebook with AS3 but I
I'm trying to load an image from an external site over which I have
I'm trying to load image (not URL) from either camera or gallery and save

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.