I am trying out a simple camera app for practice. Was following these examples: iOS 6 App
and iOS 4 App
My code looks like this:
ViewController.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController<UINavigationControllerDelegate, UIImagePickerControllerDelegate>
{
UIButton *button;
UIImageView *imageView;
}
@property (nonatomic, retain) IBOutlet UIImageView *imageView;
- (IBAction)useCamera;
- (IBAction)useCameraRoll;
@end
ViewController.m
#import "ViewController.h"
#import <MobileCoreServices/MobileCoreServices.h>
@interface ViewController ()
@end
@implementation ViewController
@synthesize imageView;
- (void) alertView:(UIAlertView *)alert clickedButtonAtIndex:(NSInteger)buttonIndex
{
// After saving iamge, dismiss camera
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo
{
UIAlertView *alert;
// Unable to save the image
if (error)
alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Unable to save image to Photo Album."
delegate:self cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
else // All is well
alert = [[UIAlertView alloc] initWithTitle:@"Success"
message:@"Image saved to Photo Album."
delegate:self cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
[alert show];
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
// Access the uncropped image from info dictionary
UIImage *image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
// Save image
UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
}
- (id)init
{
if (self = [super init])
{
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
self.view.backgroundColor = [UIColor grayColor];
// Button to activate camera
button = [[UIButton alloc] initWithFrame:CGRectMake(80, 55, 162, 53)];
[button setBackgroundImage:[UIImage imageNamed:@"Camera.png"] forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents: UIControlEventTouchUpInside];
[self.view addSubview:button];
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)useCamera
{
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypeCamera;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
[self presentViewController:imagePicker animated:YES completion:nil];
}
}
- (IBAction)useCameraRoll
{
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
[self presentViewController:imagePicker animated:YES completion:nil];
}
}
@end
My problem I like to access the camera from the app itself. What happens is that when i click useCamera button, it opens up the camera and take the image. Is it possible it could do that from the app itself? Sorry if it is a stupid question. Do point me out if I am doing something wrong.
Yes, use the
UIImagePickerControllerclass.When the camera button is clicked, present an instance of
UIImagePickerController. Also, since some iOS devices like the original iPad or some older iPod touches don’t have cameras, I wouldn’t recommend using separate buttons/methods for taking a new picture vs using one from the saved photos. Use one button and set its source type based on the device’s capabilities using the available methods in the class. It may require rethinking your app’s design, but it’s also more likely to pass Apple’s UI inspection, as they may not approve an app that has a button exclusively for taking a picture but can run on a device without a camera.Once the user has either taken a new photo or chosen a photo from either the camera roll, use the
imagePickerController:didFinishPickingMediaWithInfo:method from theUIImagePickerControllerDelegateclass to pass the user’s choice to your code.Instances of
UIImagePickerControllerare designed to be presented modally on all iOS devices when using the camera. Remember, as the name suggests, they are controllers and NOT views, so they shouldn’t be used as subviews ofUIView. While it may be possible to get creative with how you present it, you’ll almost certainly have some side-effects and you’ll further increase the chance that Apple will reject it. It only SEEMS like it’s getting out the app to take the photo, but because you’re presenting the controller from your app, it’s still very much a part of it. Apple doesn’t allow direct access to the camera hardware, which is exactly why they’ve created this class.