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Home/ Questions/Q 9215109
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T02:07:45+00:00 2026-06-18T02:07:45+00:00

I am trying the in app purchase API (C++/CX) and RequestProductPurchaseAsync throws an Platform::InvalidArgumentException^

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I am trying the in app purchase API (C++/CX) and RequestProductPurchaseAsync throws an Platform::InvalidArgumentException^

I have the following code:

// loading store
create_task(CurrentAppSimulator::LoadListingInformationAsync()).then([](ListingInformation^ listing)
{
    auto product1 = listing->ProductListings->Lookup("product1");
    auto product2 = listing->ProductListings->Lookup("product2");
});

//after that finishes I try to purchase product2
auto licenseInformation = CurrentAppSimulator::LicenseInformation;
if (!licenseInformation->ProductLicenses->Lookup("product2")->IsActive)
{
 // this exact next line throws InvalidArgumentException
 auto op = CurrentAppSimulator::RequestProductPurchaseAsync("product2", true); // throws !!!!!
 auto purchaseTask = create_task(op);

 purchaseTask.then([](task<Platform::String^> currentTask)
    {
        ...
    });
}
else ...

This exact same code works if it’s used in the Windows Store sample project, but it doesn’t work in my own project. (With the same fake products xml file obviously).

Can anyone have a look ? Thank you 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-18T02:07:47+00:00Added an answer on June 18, 2026 at 2:07 am

    I found the solution: all WinRT store functions have to be called on the UI thread, so obtain a CoreDispatcher from your UI thread and keep it to call those functions through that.

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