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Home/ Questions/Q 6679337
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:20:52+00:00 2026-05-26T04:20:52+00:00

I am trying to add a Facebook Like button to a widget that I

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I am trying to add a Facebook Like button to a widget that I am creating. The code that I use to add the Facebook like button to my page is as follows:

widget.html

<body>
<div id="fb-root"></div>
<script>
    window.fbAsyncInit = function() {
        FB.init({
            appId  : '263071593731910',
            status : false, // check login status
            cookie : true, // enable cookies to allow the server to access the session
            xfbml  : true  // parse XFBML
        });
    };
    (function() {
        var e = document.createElement('script');
        e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
        e.async = true;
        document.getElementById('fb-root').appendChild(e);
    }());
</script>
<div id="fb-button"></div>
<script type="text/javascript" src="widget.js"></script>

widget.js

$(function(){
var fb = $(document.createElement("fb:like"));
fb.attr({
    href: data.facebook,
    send: false,
    layout: 'button_count',
    width: 70,
    'show_faces': false
});
$("#fb-button").empty().append(fb);
FB.XFBML.parse($("#fb-button").get(0));
FB.Event.subscribe('edge.create',changeView);
});

*The changeView function does exist as well in the JavaScript.

When I run the code, I get an error: Uncaught ReferenceError: FB is not defined even though the button is created. The error is pointing to the line containing FB.XFBML.parse code. Is there something I need to do differently in my JavaScript?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:20:52+00:00Added an answer on May 26, 2026 at 4:20 am

    The whole point of that big script block starting with window.fbAsyncInit is that the Facebook SDK gets loaded asynchronously.

    Even though you’ve got your calls against FB inside a jQuery document ready callback, that isn’t sufficient to ensure the SDK is loaded when that code is executed.

    Fortunately, window.fbAsyncInit exists for exactly that purpose: it won’t be run until the SDK has loaded.

    From Facebook’s docs:

    The function assigned to window.fbAsyncInit is run as soon as the SDK
    is loaded. Any code that you want to run after the SDK is loaded
    should be placed within this function and after the call to FB.init.
    For example, this is where you would test the logged in status of the
    user or subscribe to any Facebook events in which your application is
    interested.

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