I am trying to add a project’s (call it b) code to a different project(call it a). Both projects are compile and run separately. I just copied the folder of project b into project a‘s folder. In project a‘s Makefile, I added the lines to compile project b with it. It compiles fine. Now I want to use b‘s code. But when I try to #include "/bfolder/somefile.h", it cannot find the file. What am I missing about this? If I can just #include "somefileinsamedirectory.h", why can’t I do #include "/bfolder/somefile.h"?`
This is a ‘s Makefile that I have edited to include the irobot_driver code.
INCLUDE = -I/usr/X11R6/include -I/home/sterling/irobot_driver
CC=g++
CFLAGS=-w -D LINUX -fpermissive
CFLAGS_R= -w -D LINUX -O3 -fpermissive
CFLAGS_D=-w -D LINUX -fpermissive
OBJ= obj
OBJ_DEBUG= obj_debug
OBJDIR= release
SRCDIR= src
LDFLAGS= -L/usr/X11R6/lib$(LIBSELECT) -lGL -lfltk -lfltk_gl -lXext -lX11 -lglut -lGLU -lfltk_images
SOURCES_RAW=codeprofiler.cpp gametimer.cpp timer.cpp timeprofile.cpp vector4.cpp matrix.cpp agent.cpp agentcontroller.cpp dummy.cpp evader.cpp pursuer.cpp goal.cpp player.cpp graphdata.cpp graph.cpp cubiccoefs.cpp segment.cpp trajectory.cpp anode.cpp arrayvector4.cpp color.cpp drawcomponent.cpp drawcontroller.cpp flags.cpp global.cpp map_analyzer.cpp minheap.cpp node.cpp quadtree.cpp queue.cpp results.cpp sensor.cpp settings.cpp utility.cpp world.cpp gui.cpp main.cpp logger.cpp parameters.cpp counter.cpp polygon.cpp line.cpp
TARGET:= pursuit_evasion
TARGETD:= pursuit_evasion_d
TARGETP:= pursuit_evasion_p
TARGETW32:= pursuit_evasion_w32
OBJECTS:=$(SOURCES_RAW:.cpp=.o)
OBJECTS:=$(patsubst %.o,$(OBJDIR)/%.o, $(OBJECTS))
SOURCES:=$(SOURCES_RAW)
SOURCES:=$(patsubst %.cpp,$(SRCDIR)/%.cpp, $(SOURCES))
OBJ_DEBUG:=$(SOURCES_RAW:.cpp=.o)
OBJ_DEBUG:=$(patsubst %.o,debug/%.o, $(OBJ_DEBUG))
OBJECTS_P:=$(SOURCES_RAW:.cpp=.o)
OBJECTS_P:=$(patsubst %.o,profile/%.o, $(OBJECTS_P))
OBJDIR=obj
all: $(TARGET)
#--- Release
$(TARGET): $(OBJECTS)
$(CC) -w -D LINUX $(INCLUDE) $^ -o $@ $(LDFLAGS)
cd /home/sterling/irobot_driver; sudo make -j2
release/%.o: src/%.cpp
$(CC) -c $< $(CFLAGS_R) -o $@
#--- Debug
debug: $(TARGETD)
$(TARGETD): $(OBJ_DEBUG)
$(CC) -w -D LINUX $(INCLUDE) $^ -o $@ $(LDFLAGS)
cd /home/sterling/irobot_driver; sudo make -j2
debug/%.o: src/%.cpp
$(CC) -c -g $< $(CFLAGS)-o $@
#-- Profile
profile: $(TARGETP)
$(TARGETP): $(OBJECTS_P)
$(CC) -w -g -pg -D LINUX $(INCLUDE) $^ -o $@ $(LDFLAGS)
profile/%.o: src/%.cpp
$(CC) -c -g -pg $< $(CFLAGS)-o $@
win32: $(TARGETW32)
$(TARGETW32): $(OBJECTS)
$(CC) -w -D WIN32 $(INCLUDE_W32) $^ -o $@ $(LDFLAGS)
.PHONY : clean
clean:
rm -f release/*.o
rm -f debug/*.o
rm -f profile/*.o
rm -f $(TARGET) $(TARGETD) $(TARGETP)
cd /home/sterling/irobot_driver; make clean;
The #include “/the/whole/path/to/a/file” that works is –
#include "/home/sterling/irobot_driver/robot_driver_agent.h"
You can, but when you declare the path starting with
/some/path/to/file.hit’s going to really look for the file at/some/path/to/file.h. If instead you want thebfolder/somefile.h, remove the/from the beginning.Also, in general, if
bis a library that you want to use, it is best to keep it in whatever folder it resides, and include and link using the-I,-Land-loptions of gcc, or similar options of other compilers. This way, if you updatebyou don’t need to copy it to every project that uses it.