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Home/ Questions/Q 6323599
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:32:56+00:00 2026-05-24T16:32:56+00:00

I am trying to add a transparent texture on top a cube. Only the

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I am trying to add a transparent texture on top a cube. Only the front face is not transparent. Other sides are transparent. What could be the problem?. Any help is appreciated.

EDIT : I found that the face which is drawn first is opaque.

3 face of the cube is drawn.

Opaque face.((This face’s index is given first in GLdrawElements))
opaque

Transparent face.
tranparent

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:32:57+00:00Added an answer on May 24, 2026 at 4:32 pm

    You most probably ran into a sorting problem. To display transparent geometries correctly the faces of the object have to be sorted from back to front.

    Unfortunately there is no built-in support for that in opengl-es (or in any gfx-library in existance). The only possibility is to sort your polygons, recreate your object each frame and draw it with correctly ordered faces.

    A workaround would be using additive transparency instead of normal transparency. Additive transparency is an order independent calculation. You have to remember to turn off z-buffer writes while drawing because otherwise some geometry may be ocluded.

    Additive transparency is achieved by setting both blendfunc values to GL_ONE.

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