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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:34:05+00:00 2026-05-11T16:34:05+00:00

I am trying to add a variable amount of MenuItem objects to a Menu

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I am trying to add a variable amount of MenuItem objects to a Menu object on runtime. When my game starts I don’t really know if my menu is having 2 or for example 5 items.

for (MyItem* item in myItemCollection)
{
        MenuItemImage* menuItem = [MenuItemImage itemFromNormalImage:@"MenuItem.png" selectedImage:@"MenuItemSelected.png" target:self selector:@selector(options:)];
}

How do I now add the MenuItems to a Menu object. By using addChild I get an exception and I can’t really find a solution online.

Also, a side-question: When I can add my MenuItem’s this way. How can I get my MenuItems back and change the image they are displaying?

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:34:05+00:00Added an answer on May 11, 2026 at 4:34 pm

    From NSMenu:

        - (void)addItem:(NSMenuItem *)newItem
    


    Assuming you have an NSMenu object to send this message to and the MenuItemImage is a subclass of NSMenuItem.

    To get you menu items back, depending on what you know about the item you have:
    – itemWithTag:
    – itemWithTitle:
    – itemAtIndex:

    Or you can iterate through the items using:
    – numberOfItems
    – itemArray

    Check out the NSMenuItem documentation for getting/setting the image.

    http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSMenu_Class/Reference/Reference.html

    http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSMenuItem_Class/Reference/Reference.html

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