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Home/ Questions/Q 9207711
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T00:26:52+00:00 2026-06-18T00:26:52+00:00

I am trying to add size limits on image resize using KineticJS library. HTML5

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I am trying to add size limits on image resize using KineticJS library. HTML5 Canvas Tutorial provides the method to resize the image: http://www.html5canvastutorials.com/labs/html5-canvas-drag-and-drop-resize-and-invert-images/

But I want the user not to be able to resize the image to less than 50px x 50px or greater than 200 x 200.
I have tried a lot manage the controls by following code. But it shows very strange results

    dragBoundFunc: function(pos) {

        var newX = '';
        var image_width = group.get(".darthVaderImg")[0].getWidth();
        var image_height = group.get(".darthVaderImg")[0].getHeight();
        var image_position = group.get(".darthVaderImg")[0].getPosition();

                if((image_width>50 && image_width< 200)     ){
                    newX = pos.x;   
                }else{
                    newX = image_position.x+image_width+80; 
                }
                if((image_height>50 && image_height< 200)       ){
                    newY = pos.y;   
                }else{
                    newY = image_position.y+100; 
                }

                  return {
                    x: newX ,
                    y: newY,
                   };

                }

Any example or idea that how I can do it

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T00:26:53+00:00Added an answer on June 18, 2026 at 12:26 am

    http://jsfiddle.net/e4uyG/4/ gets you pretty close to what you are asking for.

    Basically, you have an update() function which redraws the images, so just limit it to a certain amount of resizing

      function update(group, activeAnchor) {
        var topLeft = group.get(".topLeft")[0];
        var topRight = group.get(".topRight")[0];
        var bottomRight = group.get(".bottomRight")[0];
        var bottomLeft = group.get(".bottomLeft")[0];
        var image = group.get(".image")[0];
    
        // update anchor positions
        switch (activeAnchor.getName()) {
          case "topLeft":
            topRight.attrs.y = activeAnchor.attrs.y;
            bottomLeft.attrs.x = activeAnchor.attrs.x;
            break;
          case "topRight":
            topLeft.attrs.y = activeAnchor.attrs.y;
            bottomRight.attrs.x = activeAnchor.attrs.x;
            break;
          case "bottomRight":
            bottomLeft.attrs.y = activeAnchor.attrs.y;
            topRight.attrs.x = activeAnchor.attrs.x;
            break;
          case "bottomLeft":
            bottomRight.attrs.y = activeAnchor.attrs.y;
            topLeft.attrs.x = activeAnchor.attrs.x;
            break;
        }
    
        image.setPosition(topLeft.attrs.x, topLeft.attrs.y);
    
        var width = topRight.attrs.x - topLeft.attrs.x;
        var height = bottomLeft.attrs.y - topLeft.attrs.y;
        if(height > 50 && height < 200) // Limit the height 
          image.setHeight(height);
    
        if(width > 50 && width < 200)  // Limit the width
          image.setWidth(width);
      }
    
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