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Asked: May 11, 20262026-05-11T00:47:34+00:00 2026-05-11T00:47:34+00:00

I am trying to assemble a scene in opengl, using already made objects. The

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I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my objects in opengl, without retexturing them. I am thinking about exporting them to 3ds and using a 3ds file loader. Could you recommend one, and of course it has to work only with the 3ds file itself, no external texture files.


3ds max already allows me to export the file to obj. I have an object that has no external texture file, but it is already fully colored as a 3ds file. Is there any way to import in opengl and have the same colors, for the trunk, leaves?

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  1. 2026-05-11T00:47:34+00:00Added an answer on May 11, 2026 at 12:47 am

    You might want to check out lib3ds which will parse the 3ds binary format for you and give you access to all of the objects properties. I think Autodesk also has their own toolkit for doing this.

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