Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7933845
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 3, 20262026-06-03T21:27:08+00:00 2026-06-03T21:27:08+00:00

I am trying to build a break-out game clone in Qt . I need

  • 0

I am trying to build a break-out game clone in Qt. I need to figure out what type of a QGraphicsItem my ball collided with. For example if I the ball collides with the wall, the ball just bounces off, if it collides with a brick it has to bounce off and destroys the brick. To find out what kind of QGraphicsItem it is, I figured the best way to do that is probably to override QGraphicsItem::type() (Please let me know if this is not the right way!).

In the following code for brick.h I set my ‘Brick’ to have a Type of 3. Now, the value 3 looks really cumbersome to track. I would instead prefer to declare something with a ‘#define’

#include <QGraphicsItem>

//should this #define be here?
//#define BRICK_SPRITE 3

class Brick : public QGraphicsItem
{
public:
    Brick(const QPixmap& p, QGraphicsScene *scene = 0);
    virtual QRectF boundingRect() const;
    virtual void paint( QPainter *painter,
                        const QStyleOptionGraphicsItem *option,
                        QWidget *widget );

    QPainterPath shape() const;

    enum { Type = 3 }; //enum {Type = BRICK_SPRITE}

    int type() const { return Type; }

private:
    QPixmap pixmap;
};

Where is a good location to place the statement ‘#define BRICK_SPRITE 3’ ? I have several other files in the project. Should I place all the definitions in a separate header file?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-03T21:27:10+00:00Added an answer on June 3, 2026 at 9:27 pm

    Why not just use Type instead of 3? enums in c++ are implicitly convertible to int

    If you really wanted a new name instead, I suggest you use a const int variable instead of a #define — it is type and namespace safe, while preprocessor macros aren’t.

    Something like:

    class Brick : public QGraphicsItem
    {
      static const int BRICK_SPRITE = 3;
      // rest of the class definition
    };
    

    According to the documentations I could find, the approach you are taking with the enum and overriding type() is indeed the preferred way

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to break-down the following code in Django to figure out what it's
I am trying build a jQuery EasyUI datagrid or treegrid out of a large
Trying to build out an exception if move.UserId does not equal currentUserId then Redirect
I'm trying to build a way of mapping from one type to another, knwoing
I'm trying to figure out what the best way to handle a JSON object
I'm currently trying to figure out the best way to implement doctrine persisted Role
I've been for the past few hours trying to figure out why openCV doesn't
I am trying to build a logic in c to come out from an
I'm having some problems trying to figure out how to insert an integer using
I am trying to figure out what the best method would be for me

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.