Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6592079
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T17:30:31+00:00 2026-05-25T17:30:31+00:00

I am trying to build an app that tracks touchpoints and draws circles at

  • 0

I am trying to build an app that tracks touchpoints and draws circles at those points using Flash Builder. The following works perfectly, but after a while, it begins to lag and the touch will be well ahead of the drawn circles. Is there a way of drawing the circles that does not produce lag as more and more of them are added?

In declarations, I have:

    <fx:Component className="Circle">
        <s:Ellipse>
            <s:stroke>
                <s:SolidColorStroke alpha="0"/>
            </s:stroke>
        </s:Ellipse>
    </fx:Component>

And this is the drawing function:

            var c:Circle = new Circle();
            c.x = somex;
            c.y = somey;
            c.fill = new SolidColor(somecolorint);
            c.height = somesize;
            c.width = somesize;
            c.alpha = 1;
            addElement(c);
            c = null;
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T17:30:32+00:00Added an answer on May 25, 2026 at 5:30 pm

    Try taking a look at doing a fullscreen Bitmap created with a BitmapData class. As the touch points are moved, update the bitmap data at the coordinates where the touch occured. Modifying and blitting a screen-sized bitmap is extremely fast and will probably work great for what you’re trying to do.

    Another performance trade off often done is to make a series of lines instead of continuous circles. You create a new line segment only when a certain distance has been traveled, this lets you limit the number of nodes in the segment thereby keeping performance high.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to build an app that only works for landscape device orientations
I'm trying to build an app that shows the current user position using an
I am trying to build an iPhone app that works like an alarm, I
I'm trying to build an app that gets JSON from server and then shows
I am trying to build a facebook app that will serve as a portal
I'm trying to build an android app that would do a local search on
I am trying to build a Metro app that can get products off a
I am trying to build an app (with ARC) that uses the facebook_ios_sdk (the
I am trying to build a downloaded Python app on Windows that uses Pygame.
I'm a Beginner, trying to build a django project that runs on Google App

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.