I am trying to build an application that rolls dice. Nothing fancy at all. However, I’m using a segmented control to determine the number of dice and the sides of the dice.
Here is the RollPressed code.
#import "DiceBrain.h"
#import "ViewController.h"
@interface ViewController ()
@property (readonly) DiceBrain *brain;
@end
@implementation ViewController
- (DiceBrain *) brain {
if (!brain) brain = [[DiceBrain alloc] init];
return brain;
}
- (IBAction)RollPressed:(id)sender {
int num_dice = dice.selectedSegmentIndex;
int num_sides = sides.selectedSegmentIndex;
NSLog(@"Number of Dice is %u and Number of Sides is %u", num_dice, num_sides);
int result = [self.brain RollDice:num_dice Sides: num_sides];
display.text = [NSString stringWithFormat:@"%g", result];
}
@end
According to NSLog there, I’m always using a zero. Of course, actuating using this logic to roll the dice results in the display showing me something like 3.82652e-308.
The logic used to roll the dice is
- (int)RollDice:(int)dice Sides:(int)num_sides{
total = 0;
for (int i = 0; i < dice; i++) {
total += (arc4random() % num_sides) + 1;
}
return total;
}
What could cause the segmented control to give me such funky results?
Sounds like your IBOutlets for
sidesanddiceare not connected.Check their value; it’s probably NULL.