I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.
The script works fine in the Flash debugger, i.e. the
trace(flash2canvasScreenshot.getPixel(w, h).toString(16));
returns the correct pixel color, where as:
ExternalInterface.call("sendToJS",flash2canvasScreenshot.getPixel(w, h).toString(16));
in the published movie doesn’t.
This method can obviously be quite slow for large flash (dimension wise) movies, as it iterates every single pixel. If someone has any better methods in mind, feel free to share, but as said, the problem I am facing is that I am getting differentiating results in debugging and publishing, with the pixel information not getting fetched when published.
import flash.display.BitmapData;
import flash.external.*;
var myLoader:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip)
{
var stageW = Stage.width;
var flash2canvasScreenshot:BitmapData = new BitmapData(stageW, Stage.height, false, 0x00000000);
var pixels:Array = new Array();
flash2canvasScreenshot.draw(element);
for (w = 0; w <= stageW; w++)
{
trace(flash2canvasScreenshot.getPixel(w, h).toString(16)); // this gives correct color value for the pixels in the debugger
ExternalInterface.call("sendToJS",flash2canvasScreenshot.getPixel(w, h).toString(16)); // this just returns the bitmap default color, 0 in this case.
/*
for (h = 0; h <= Stage.height; h++)
{
var pixel = flash2canvasScreenshot.getPixel(w, h).toString(16);
pixels.push(pixel);
}
*/
}
//ExternalInterface.call("sendToJS",pixels.toString());*/
};
myLoader.addListener(mclListener);
myLoader.loadClip("http://i.cdn.turner.com/cnn/cnnintl_adspaces/2.0/creatives/2010/6/9/21017300x250-03.swf", 0);
//myLoader.loadClip("https://s.ytimg.com/yt/swfbin/watch_as3-vflJjAza6.swf", 0);
//myLoader.loadClip(_level0.flash2canvasurl, _root.mc);
There are few problems with the snippet you posted:
point of view is the
elementvariable which isn’t definedanywhere, so that either is a type o, or you’re trying to draw an
undefinedobject.Here’s a simplified version of your snippet that works (sans the external interface/pixel values part):
Here’s a quick zoomed preview of the 150×150 snap:

Here’s an as3 snippet to illustrate the security sandbox handling issue:
HTH