Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6659059
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T01:59:13+00:00 2026-05-26T01:59:13+00:00

I am trying to capture images coming from my game using LD_PRELOAD method, by

  • 0

I am trying to capture images coming from my game using LD_PRELOAD method, by supplying my own library so file that will intercept OpenGL calls. This method works great for simple demo OpenGL code (see this project’s file demo.cpp, make.sh, load.sh), however does not work for FPS game UrbanTerror which I thought was using OpenGL. My own supplied function gettimeofday is called properly, however my glXSwapBuffers is not, for some reason. Do these games use OpenGL differently? If so, how? Any tips on how to hook into UrT, and/or another FPS game would be welcome. I am on Ubuntu 11.

Related Question 1

Related Question 2

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T01:59:13+00:00Added an answer on May 26, 2026 at 1:59 am

    AFAIK the Quake3 engine (which is used for Urban Terror) implements a custom dynamic OpenGL loader system, i.e. the binary doesn’t link against libGL.so directly, but uses dlopen to load libGL.so, then dlsym to retrieve all the OpenGL symbols. To avoid clashes with any directly linked code, all internal symbols are prefixed to “namespace” them.

    The LD_PRELOAD environment variable however will have no effect then. To hook into dynamically loaded libraries you’ll have to do some major trickery. There are several possibilities. I recommend also intercepting the dlopen and dlsym calls, and for functions you intend to hook into, return your trampoline (which will ultimately call the requested function) instead returning the function pointer directly.

    BTW: It’s good you asked this question now, as I’m about to write a similar preloading libGL.so as support for a window compositor I’m working on; and I’d probably fallen into the same pitfall.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a test list that I am trying to capture data from using
I trying to capture packets using SharpPcap library. I'm able to return the packets
I am trying to capture output from an install script (that uses scp) and
I'm trying to capture an image from the window mobile device using Qt. Is
I am trying to capture (screen shot) a view. For that I am using
This is what I am trying to accomplish. Capture images from iPhone Store them
I am trying to capture urls in an html page that is being repeated
I'm trying to capture packets from two devices on my network. I have tcpdump
I am trying to write a function that will output every other attachment caption
I am trying to grab consecutive frames from android using opencv VideoCapture class. Actually

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.