Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6863757
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T02:49:32+00:00 2026-05-27T02:49:32+00:00

I am trying to check collisions between a QPolygon and a QRect by turning

  • 0

I am trying to check collisions between a QPolygon and a QRect by turning the QRect into a QPolygon. However, the rectangle might also have a rotation that I have added, so I am wondering how I would turn that QRect into a QPolygon taking into account the rotation?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T02:49:33+00:00Added an answer on May 27, 2026 at 2:49 am

    I think you can convert QRect into QPolygon using QMatrix::mapToPolygon.

    Here is the description: http://doc.qt.io/qt-5/qmatrix.html#mapToPolygon

    I believe you will be able to convert your QRect into QPolygon taking the rotation matrix into account.

    Edit: Actually QTransform::mapToPolygon can be more suitable in this case. Please try:

    http://doc.qt.io/qt-5/qtransform.html#mapToPolygon

    as well.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to check if I have write access to a specific key
I am trying to check collisions in jQuery in the animate feature. Heres my
Im trying to check if a string (important that it is a string) that
I'm trying to do collision check on my game objects. I have a multimap,
I have been trying to check if a checkbox is checked for awhile. For
I'm trying to check that a user of this code runs this program from
I have the following function constantly running to check for collision between a player-controlled
I'm trying to check, using an automated discovery tool, when JAR files in remote
I'm trying to check if a service exists on a remote machine using the
I was trying to check out a project from SVN using Eclipse. I tried

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.