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Home/ Questions/Q 866867
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T09:52:49+00:00 2026-05-15T09:52:49+00:00

I am trying to code a function for a camera that orbits a point.

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I am trying to code a function for a camera that orbits a point. Assume a 3d coordinate plane where Z is up. Ignore Z.

Let’s say the camera’s position starts at (0, 0, z). The object to orbit is at, say (50, 50, z). So we have a distance of ~70 units. Calling the function with {(50, 50, z), 70, x} where x is the position in orbit, in radians, should return where the position of the camera should be.

I believe this involves cos and tan but my trig isn’t that great…

point3d getCameraPosition(point3d objectPosition, float distance, float rotationRadians)
{
    // ???
}
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  1. Editorial Team
    Editorial Team
    2026-05-15T09:52:50+00:00Added an answer on May 15, 2026 at 9:52 am
    return position + Point(distance*cos(angle), distance*sin(angle))
    
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