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Home/ Questions/Q 8643937
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T12:10:23+00:00 2026-06-12T12:10:23+00:00

I am trying to compile a garbage shader, feeding in some garbage code to

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I am trying to compile a “garbage” shader, feeding in some garbage code to WebGL (see here for a fiddle):

gl = $('canvas')[0].getContext('experimental-webgl');

source = 'garbage12398sv;aa[]|\[12';

shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, source);
gl.compileShader(shader);

console.log(gl.getError() === gl.NO_ERROR);

Surprisingly, gl.getError() === gl.NO_ERROR is true despite asking WebGL to compile some garbage.

Why doesn’t getError flag an error? How can I get error information regarding the compilation status of my shaders?

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  1. Editorial Team
    Editorial Team
    2026-06-12T12:10:24+00:00Added an answer on June 12, 2026 at 12:10 pm

    gl.getError only returns errors for the OpenGL pipeline. A shader failing to compile does not cause an error in the pipeline. You can read about gl.getError here. You can query the status of shader like so:

    var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
    console.log('Shader compiled successfully: ' + compiled);
    var compilationLog = gl.getShaderInfoLog(shader);
    console.log('Shader compiler log: ' + compilationLog);
    

    Similarly, shader program linking errors do not invalidate the OpenGL pipeline and can’t be detected with gl.getError() you must call the object (shader, program, render buffer, etc) specific error query functions.

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