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Home/ Questions/Q 6678745
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:16:43+00:00 2026-05-26T04:16:43+00:00

i am trying to copy the pixels of a Bitmap into a DirectX texture.

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i am trying to copy the pixels of a Bitmap into a DirectX texture. its simple to get the IntPtr’s from both, but how do i copy the pixel data efficiently?

   var data = FBitmap.LockBits(..)
   var rect = texture.LockRectangle(0, LockFlags.None);

   IntPtr from = data.Scan0;
   IntPtr to = rect.Data.DataPointer;

   //copy data  

   texture.UnlockRectangle(0);
   FBitmap.UnlockBits(data);

i tried to use Marshal.Copy but it need the pixels as an array and i would like to avoid another copy of course.

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:16:44+00:00Added an answer on May 26, 2026 at 4:16 am

    You could use the Windows API CopyMemory – Alias “RtlMoveMemory”. Much faster than all of that LockBits stuff…

    http://www.pinvoke.net/default.aspx/urlmon/CopyMemory.html

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