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Home/ Questions/Q 6019219
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:23:21+00:00 2026-05-23T03:23:21+00:00

I am trying to create a .app bundle of my mono program to run

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I am trying to create a .app bundle of my mono program to run on Mac OS X, but despite having read virtually all articles and documentation on macpack and bundling mono, none of the methods work.

Using macpack the binaries are bundled successfully in a .app package:

macpack -m:x11 -o:. -r:sqlite3.dll -r:Nini.dll -r:extraIcons.ini -r:APP_DATABASE.db3 -r:APP_Values.db3 -r:./Documents/manual.pdf -r:GemBox.Spreadsheet.dll -r:Mono.Data.SqliteClient.dll -a:APP.exe -n:APP

. When I try to start the program from the package this happens:

FFMACM-2:MacOS dev$ open -a APP
LSOpenURLsWithRole() failed for the application /Users/dev/Workspace/Software/APP.app with error -10810.

I tried using this method but the script fails with the following error:

Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Nini, Version=1.1.0.0, Culture=neutral, PublicKeyToken=691faec150a7fa7b' or one of its dependencies.
File name: 'Nini, Version=1.1.0.0, Culture=neutral, PublicKeyToken=691faec150a7fa7b'
  at APP.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0 
logout

I am fresh out of ideas. The Nini.dll is where it should be. I am using GTK# for the GUI.

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:23:22+00:00Added an answer on May 23, 2026 at 3:23 am

    Creating a package for MacOS X is now done using MonoMacPackager. You can find details here http://www.mono-project.com/MonoMacPackager.

    However, the issue that you’re seeing here is that you’re missing your dll (The Nini assembly) from your package. It needs to be in your application path (after it has been bundled) to load properly.

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