I am trying to create a library i can use to handle 2d rendering in Opengl (c++) i have it all figured out except I can’t figure out how to set current colors transparent (ex. being able to set 255, 0, 255 to transparent) I realize from reading on the topic that I need to preprocess the texture and set that color’s alpha value to 0 but I have no idea how to do this.
PS: I am using SOIL for loading textures if that helps.
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