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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T12:30:50+00:00 2026-05-29T12:30:50+00:00

I am trying to create a library i can use to handle 2d rendering

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I am trying to create a library i can use to handle 2d rendering in Opengl (c++) i have it all figured out except I can’t figure out how to set current colors transparent (ex. being able to set 255, 0, 255 to transparent) I realize from reading on the topic that I need to preprocess the texture and set that color’s alpha value to 0 but I have no idea how to do this.

PS: I am using SOIL for loading textures if that helps.

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  1. Editorial Team
    Editorial Team
    2026-05-29T12:30:51+00:00Added an answer on May 29, 2026 at 12:30 pm

    I realize from reading on the topic that I need to preprocess the texture and set that color’s alpha value to 0 but I have no idea how to do this.

    for(y = 0; y < image.height; y++) for(x = 0; x < image.width; x++) {
        if( image.data[x, y].rgb == colorkey ) {
            image.data[x, y].alpha = 0.0;
        } else {
            image.data[x, y].alpha = 1.0;
        }
    }
    
    /* ... */
    
    upload_image_to_texture(image);
    
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