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Home/ Questions/Q 8017119
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T20:44:52+00:00 2026-06-04T20:44:52+00:00

I am trying to create a simple javascript/html5 canvas engine to support my animation(this

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I am trying to create a simple javascript/html5 canvas engine to support my animation(this is mainly for learning purposes.)

Engine:

/* BOF GLOBAL REFERENCES*/
var BM = BM || {};
/* EOF GLOBAL REFERENCES */

/* BOF GLOBAL VARIABLES */
/* EOF GLOBAL VARIABLES */

/* BOF FUNCTIONS */
BM.World = function(container,width,height,name){
    this.container = $("#"+container);
    this.width = width;
    this.height = height;
    this.name = name || "DefaultWorld";

    this.layers = new Array();
}

BM.World.prototype.Layer = function(options){
        var options = options || {};
        options.bgcolor = options.bgcolor || "transparent";
        this.container.html( "<canvas id='"+this.name+"_layer_"+this.layers.length+"' style='position:absolute;top:0;left:0;width:"+this.width+";height:"+this.height+";background:"+options.bgcolor+";'>"
                            +"</canvas>");
}
/* EOF FUNCTIONS */

And the simple caller code:

$(function(){
    var World = new BM.World("background_container",400,600);
    var layer1 = new World.Layer({bgcolor:"#ff0000"});
});

Can someone please tell me what I am doing wrong in the Layer definition? the error I get is:Uncaught TypeError: Cannot read property 'length' of undefined

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  1. Editorial Team
    Editorial Team
    2026-06-04T20:44:53+00:00Added an answer on June 4, 2026 at 8:44 pm

    When you call the function World.Layer with the new keyword, then inside World.Layer, this refers to an empty object inheriting from World.Layer.prototype, and not to World.

    A solution could be to define a function BM.World.prototype.getLayer which takes care of passing the necessary data from the BM.World instance to the BM.World.prototype.Layer constructor.

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