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Home/ Questions/Q 8439905
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T08:08:10+00:00 2026-06-10T08:08:10+00:00

I am trying to create an object that can be called whenever I want

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I am trying to create an object that can be called whenever I want to draw something on the onDraw() function of my class. Here is my code which is not working:

//object class
public class DrawObject extends Canvas {

Paint paint = new Paint();

public void setColor(int color){
    paint.setColor(color);
}
    // I want to draw an arrow to instead of a line 
public void drawArrow(float startPointX, float startPointY, float endPointX, float endPointY){
    drawLine(startPointX, startPointY, endPointX, endPointY, paint);
    // draw the rest of the arrow here
}
}

for the main class:

public class Screen extends ImageView{

Paint paint = new Paint();

public Screen(Context context){
    super(context);

    paint.setColor(Color.BLACK);
    paint.setStyle(Style.STROKE);
}

public void onDraw(DrawObject drawObject){
    //called DrawObject instead on Canvas

    drawObject.drawArrow(10,10,100,100);
            // I want to draw the arrow here but it is not working.
}

can someone please tell me what is the proper way to do it? Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T08:08:12+00:00Added an answer on June 10, 2026 at 8:08 am

    Extending Canvas is the wrong approach since you get a canvas supplied by the system which you have to use. You can’t force Android to use your subclass of Canvas. Instead you can simply pass the Canvas to your class whenever it needs it.

    public class DrawObject {
    
        Paint paint = new Paint();
    
        public void setColor(int color) {
            paint.setColor(color);
        }
    
        // I want to draw an arrow to instead of a line
        public void drawArrow(Canvas canvas, float startPointX, float startPointY, float endPointX, float endPointY) {
            canvas.drawLine(startPointX, startPointY, endPointX, endPointY, paint);
            // draw the rest of the arrow here
        }
    }
    

    And use like

    public void onDraw(Canvas canvas){
        drawObject.drawArrow(canvas, 10,10,100,100);
                // I want to draw the arrow here but it is not working.
    }
    
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