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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T07:07:30+00:00 2026-05-18T07:07:30+00:00

I am trying to create an OpenGL fragment shader that converts a normal image

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I am trying to create an OpenGL fragment shader that converts a normal image to an image that contains fish eye effect. This is what i mean by fish eye affect (http://www.marcofolio.net/photoshop/create_a_fish_eye_lens_effect_in_photoshop.html).

By normal image i mean a rendered image taken from a virtual camera in a 3d interactive environment, not an image taken from a real camera, but i guess that doesnt really make much difference in terms of this problem.

Does anyone have any idea how Photoshop does it, or where i can find material that explains the algorithm?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-18T07:07:30+00:00Added an answer on May 18, 2026 at 7:07 am

    You don’t really even need a shader in this case. From the sound of things, you have your original image as a bitmap of some sort. If that’s so, just use it as a texture, and attach it to a sphere.

    Of course, you can use a shader (or pair of shaders, really), but unless you’re going to do more than you’ve described, doing so won’t gain you much (if anything).

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