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Home/ Questions/Q 5841363
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T11:52:51+00:00 2026-05-22T11:52:51+00:00

I am trying to design the GUI front end of a robot simulator (effectively

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I am trying to design the GUI front end of a robot simulator (effectively a simple game). However, I don’t know the best way of passing the simulator components (such as Robots and Walls) to the display. I want to hide the non-display oriented information of the components (such as the Robots mass), yet still be able to recognise each component im printing, i.e. when I’m drawing components I want to draw Robots differently that I do Walls (maybe the robot will have a name tag or something).

Here is a picture that will hopefully explain the design:
Program Design

Maybe there is a useful design pattern that I haven’t come across yet…

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  1. Editorial Team
    Editorial Team
    2026-05-22T11:52:52+00:00Added an answer on May 22, 2026 at 11:52 am

    Checkout the model-view-controller design pattern. It separates data (robot’s speed, size,…), presentation (robot’s shape and its paint method) and behavior (increase robot speed).

    To answer your question – the simplest way to hide parts of a class’s API is to split this class into multiple pieces (model, view, controller) and connect them according to some pattern (MVC, or model-view-presenter, they are many of them).

    EDIT: Sorry for that I didn’t provide any example. My suggestion is just to split Robot into two classes:

    • RobotData (contains speed, size,… provides getters/setters, simple java bean object)
    • RobotUi (provides shape method (using private reference of RobotData) )

    The Simulator then contains collection of RobotUi (Simulator is a model) and SimulatorDisplay (=view) iterates through the UI objects when performing paint method. The RobotData will be hidden inside RobotUi.

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