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Home/ Questions/Q 9283913
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T18:45:09+00:00 2026-06-18T18:45:09+00:00

I am trying to detect an intersection by using a raycast. My current problem

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I am trying to detect an intersection by using a raycast. My current problem is that I am not sure about my raycast aiming into the desired direction. So my general question is: Is there a way to make a raycast visible? And if so: How is it done? This would help me a lot.

Michael

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  1. Editorial Team
    Editorial Team
    2026-06-18T18:45:11+00:00Added an answer on June 18, 2026 at 6:45 pm

    Why dont you draw a line from your origin to the direction of the ray.

    To be more specific (using r83):

        // Draw a line from pointA in the given direction at distance 100
        var pointA = new THREE.Vector3( 0, 0, 0 );
        var direction = new THREE.Vector3( 10, 0, 0 );
        direction.normalize();
    
        var distance = 100; // at what distance to determine pointB
    
        var pointB = new THREE.Vector3();
        pointB.addVectors ( pointA, direction.multiplyScalar( distance ) );
    
        var geometry = new THREE.Geometry();
        geometry.vertices.push( pointA );
        geometry.vertices.push( pointB );
        var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
        var line = new THREE.Line( geometry, material );
        scene.add( line );
    

    Codepen at: https://codepen.io/anon/pen/evNqGy

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