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Home/ Questions/Q 7630441
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T06:06:13+00:00 2026-05-31T06:06:13+00:00

I am trying to detect touches inside a subview In my main viewcontroller I

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I am trying to detect touches inside a subview

In my main viewcontroller I am adding a subview called:SideBarForCategory, it takes 30% of the screen from the left – as a sidebar.

SideBarForCategory *sideBarForCategory = [[SideBarForCategory alloc] initWithNibName:@"SideBarForCategory" bundle:nil];  
[sideBarData addSubview:sideBarForCategory.view];

inside SideBarForCategory, I would like to test for touches

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:self.view] anyObject];

    CGPoint location = [touch locationInView:touch.view];
    NSLog(@"Map Touch %f",location.x);

}

The above code (touchesMoved) works perfectly on the main view (viewcontroller) but does not work inside my subview (SideBarForCategory) – why and how can I fix it?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T06:06:14+00:00Added an answer on May 31, 2026 at 6:06 am

    Two possible solutions i can think of :

    1. Either use GestureRecognizers (eg. UITapGestureRecognizer, UISwipeGestureRecognizer) and add those recognizers to your SideBarForCategory view.

    2. Generic gesture handling : Create your own custom subclass of UIView for example MyView and add those touch methods inside it. Then create SideBarForCategory view as an instance of MyView.

    Hope it works 🙂

    Updated :
    For second option :

    #import <UIKit/UIKit.h>
    
    @interface MyView : UIView
    @end
    
    
    
    
    
    @implementation MyView
    
    - (id)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self) {
            // Initialization code
        }
        return self;
    }
    
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
      // No need to invoke |touchesBegan| on super
      NSLog(@"touchesBegan");
    }
    
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
      // invoke |touchesMoved| on super so that scrolling can be handled
      [super touchesMoved:touches withEvent:event];
      NSLog(@"touchesMoved");
    }
    
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
      [super touchesEnded:touches withEvent:event];
      NSLog(@"touchesEnded");
    }
    
    - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
      /* no state to clean up, so null implementation */
      NSLog(@"touchesCancelled");
    }
    
    /*
    // Only override drawRect: if you perform custom drawing.
    // An empty implementation adversely affects performance during animation.
    - (void)drawRect:(CGRect)rect
    {
        // Drawing code
    }
    */
    
    @end
    

    Update :
    And then in your SideBarCategoryView class implementation , inside loadView()

    self.view = [[MyView alloc] init];
    
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