Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 350469
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T11:33:12+00:00 2026-05-12T11:33:12+00:00

I am trying to do an iteration on pixels to change the RGBA values

  • 0

I am trying to do an iteration on pixels to change the RGBA values of a UIImage without using OpenGL. I tried testing out iteration performance using the below code but was very displeased. It seemed like I could only get a few thousand iterations per second. And for a UIImage with several hundred thousand pixels, this would take way TOO LONG…Anybody have any suggestions on how to improve performance or how long operations like these should normally take?

-(UIImage*)modifyPixels:(UIImage*)originalImage
{
    NSData* pixelData = (NSData*)CGDataProviderCopyData(CGImageGetDataProvider(originalImage.CGImage));
    void* pixelBytes = [pixelData bytes];

    // Take away the red pixel, assuming 32-bit RGBA
    for(int i = 0; i < [pixelData length]; i += 4) {
        NSLog(@" %ith iteration (%i / %i / %i / %i)", i, pixelData[i], pixelData[i+1], pixelData[i+2], pixelData[i+3]);
    }

    //NSData* newPixelData = [NSData dataWithBytes:pixelBytes length:[pixelData length]];
    //UIImage* newImage = [UIImage imageWithData:newPixelData]; 

    return originalImage;    
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T11:33:12+00:00Added an answer on May 12, 2026 at 11:33 am

    Your NSLog statement will slow the image iteration process down considerably. A good test would be to invert the image instead of logging out the pixel data. Also calculating the data length for each iteration will also slow things down. Cache the length in a local variable and use that instead.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.