Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 395959
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T16:30:18+00:00 2026-05-12T16:30:18+00:00

I am trying to draw a map annotation in my app – very much

  • 0

I am trying to draw a map annotation in my app – very much like MapKit’s MKAnnotationView, but without the mapkit.

I have a problem with the ordering of the path for the view outline that I cant figure out.

Image of results:

http://img504.imageshack.us/img504/5458/screenshot20091010at703.png

Code:

CGFloat minx = CGRectGetMinX(currentBounds);
CGFloat midx = CGRectGetMidX(currentBounds);
CGFloat maxx = CGRectGetMaxX(currentBounds);
CGFloat miny = CGRectGetMinY(currentBounds)+10.0f;
CGFloat midy = CGRectGetMidY(currentBounds)+10.0f;
CGFloat maxy = CGRectGetMaxY(currentBounds)+10.0f;

CGContextBeginPath(currentContext);
CGContextMoveToPoint(currentContext, minx, miny+radius); //before top left arc
CGContextAddArcToPoint(currentContext, minx, miny, midx, miny, radius); //top left

CGPoint points1[] = {
CGPointMake(midx-10.0f, miny),
CGPointMake(midx, 0.0f), //tip of arrow
CGPointMake(midx+10.0f, miny),
};
CGContextAddLines(currentContext,  points1, 3);
CGContextAddArcToPoint(currentContext, maxx, miny, maxx, midy, radius); //top right
CGContextAddArcToPoint(currentContext, maxx, maxy, midx, maxy, radius); //bottom right
CGContextAddArcToPoint(currentContext, minx, maxy, minx, midy, radius); //bottom left
CGContextClosePath(currentContext);

CGContextClosePath(currentContext);
CGContextDrawPath(currentContext, kCGPathFillStroke);
//CGContextDrawPath(currentContext, kCGPathEOFillStroke);
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T16:30:19+00:00Added an answer on May 12, 2026 at 4:30 pm

    So the CGContextMoveToPoint was not working, no matter what values were entered, with or without the CGContextPathBegin. Starting the path with the line at the corner of the pointer arrow allowed me to specify starting point. Thanks Peter for helping me understand it, and how to simplify the paths.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Im trying to draw a game map in an android app similar to the
I'm trying to draw on a map using markers. The problem I'm having is
I'm trying to draw something on a map using overlays. So I have the
I'm trying to figure out how to draw a color map like this: http://www.ritsplasman.com/images/colormap.png
I'm trying to draw a tile map in C# and the problem I'm having
I'm trying to draw a map from a textfile onto a Bitmap, but the
I am trying to draw a waveform. I have a precalculated amount of datapoints
I am trying to draw a picture to the window but it is only
I'm just trying to draw a line with JavaScript. I would like it to
I'm trying to draw a line on canvas and project it into a map

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.