Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7611547
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T01:41:23+00:00 2026-05-31T01:41:23+00:00

I am trying to draw an inner shadow in an NSView. The shadow itself

  • 0

I am trying to draw an inner shadow in an NSView. The shadow itself is not the problem, but the color setting is driving me nuts :/

#define ShadowBlurRadius 10.0
#define SRGB (CGFloat [4]){184.0, 184.0, 184.0, 1.0}

@implementation SWShadowedView

- (void)drawRect:(NSRect)dirtyRect {

NSGraphicsContext *context = [NSGraphicsContext currentContext];
[context saveGraphicsState];

[context setCompositingOperation:NSCompositePlusDarker];


NSBezierPath *path = [NSBezierPath bezierPathWithRect:NSMakeRect(0, dirtyRect.size.height -ShadowBlurRadius, self.superview.frame.size.width, ShadowBlurRadius)];

[[NSColor whiteColor] setStroke];

NSShadow * shadow = [[NSShadow alloc] init];

NSColorSpace *colorSpace = [NSColorSpace sRGBColorSpace];

NSColor *color = [NSColor colorWithColorSpace:colorSpace components:SRGB count:4];

[shadow setShadowColor:color];

[shadow setShadowBlurRadius:ShadowBlurRadius];
[shadow set];

[path stroke];

[context restoreGraphicsState];

[super drawRect:dirtyRect];
}

@end

If I replace the shadow color with [NSColor redColor] it works but with the wrong color. This is where I got the sRGB from: link

The way to convert sRGB to NSColor is taken from another post from here but obviously it’s not working.

best regards

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T01:41:25+00:00Added an answer on May 31, 2026 at 1:41 am

    Use RGB not sRGB:

    You can create color with RGB like this:

    float red = 182.0f/256.0f;
    float green = 182.0f/256.0f;
    float blue = 182.0f/256.0f;
    
    
    NSColor *color = [NSColor colorWithCalibratedRed:red green:green blue:blue alpha:1.0f];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying draw canvas on a new one but not only to draw it,
I am trying to draw a picture to the window but it is only
I am trying to draw a line using the Graphics 2D but then the
Im trying to draw a Text on a surfaceview using a canvas. The problem
I'm trying to draw an Arc2D object inside a panel. however I'm not sure
I'm trying to get an adapterview to draw its child views properly, but am
I am trying to draw individual pixels in xcode. I already know Objective-C but
I am trying to draw a waveform. I have a precalculated amount of datapoints
I am trying to draw a line along with mouse move on a paper.
I am trying to draw in a web worker using html5 canvas. The worker

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.