I am trying to draw custom shapes in iPad application. I am using UIBezierPath for drawing which is available for 3.2 onwards. My question is whether it is good to use this class or should I go to the core graphics? Is there any difference between uibezierpath and core graphics drawing related to performance?
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UIBeizerPath is just there to make your life easier. If your app is for iPad and iPhone (i.e. Universal) and coming out post iOS 4 then there’s no downside of using the class other than it won’t work on the iPhone 2G (which won’t be getting iOS 4).