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Home/ Questions/Q 6853023
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T01:27:41+00:00 2026-05-27T01:27:41+00:00

I am trying to draw pixels on a given texture, when I move my

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I am trying to draw pixels on a given texture, when I move my mouse around. Something similar to drawing program, but with layers.

How do I expand my texture so that its dimension matches my window size (e.g. 1280 x 1080), this is mainly because I’d like to click anywhere on the window, and it will update the pixel.

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  1. Editorial Team
    Editorial Team
    2026-05-27T01:27:42+00:00Added an answer on May 27, 2026 at 1:27 am

    In OpenGL textures get their size set upon creation. You can’t change the size afterwards. But you can create a new texture and copy the contents of the old one to it. For that you bind the old texture as a framebuffer object (FBO) color attachment and render the old texture into it.

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