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Home/ Questions/Q 3450870
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:05:29+00:00 2026-05-18T09:05:29+00:00

I am trying to dynamically allocate a large array in Ada (well, an array

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I am trying to dynamically allocate a large array in Ada (well, an array of an array).
For instance, I’m able to dynamically allocate an object like so:

type Object;
type ObjPtr is access Object;
OP : ObjPtr;
-- sometime later
OP := new Object;
OP.Index := I;--OP.Ptr.all;
Free(OP);

I’m trying to emulate this benchmark code:

Object **objList = new Object*[500000];
int32_t *iList = new int32_t[500000];
for (int32_t i = 0; i < 500000; ++i)
{
  objList[i] = new Object;
  iList[i] = Object::getIndex(objList[i]);
  delete objList[i];
}
delete[] iList;
delete[] objList;

Sadly, I’m unable to even do something like this c++ equivalent:

Object *objList = new Object*[500000];

I came up with this much so far:

type objs is array (Positive range <>) of Object;
type objList is access objs;

But I’m probably way off.

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:05:29+00:00Added an answer on May 18, 2026 at 9:05 am

    In Ada your C++ code would translate roughly to the following:

    Alloc_Count : constant := 500_000;
    type ObjPtr is access Object;
    type ObjArray is array (1 .. Alloc_Count) of ObjPtr;
    OA : ObjArray;
    begin
       for I in OA'Range loop
       OA(I) := new Object;
       -- ... do the other things
    end loop;
    

    If you want to use dispatching operations with your objects (i.e. the Object is defined as a tagged type), use Object'class instead of Object in the ObjPtr declaration.

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