I am trying to emulate a system of type classes in F#; I would like to create pair printer which automatically instantiates the right series of calls to the printing functions. My latest try, which is pasted here, fails miserably since F# cannot identify the right overload and gives up immediately:
type PrintableInt(x:int) =
member this.Print() = printfn "%d" x
let (!) x = PrintableInt(x)
type Printer() =
static member inline Print< ^a when ^a : (member Print : Unit -> Unit)>(x : ^a) =
(^a : (member Print : Unit -> Unit) x)
static member inline Print((x,y) : 'a * 'b) =
Printer.Print(x)
Printer.Print(y)
let x = (!1,!2),(!3,!4)
Printer.Print(x)
Is there any way to do so? I am doing this in the context of game development, so I cannot afford the runtime overhead of reflection, retyping and dynamic casting: either I do this statically through inlining or I don’t do it at all 🙁
What you’re trying to do is possible.
You can emulate typeclasses in F#, as Tomas said maybe is not as idiomatic as in Haskell. I think in your example you are mixing typeclasses with duck-typing, if you want to go for the typeclasses approach don’t use members, use functions and static members instead.
So your code could be something like this:
Note: I used an operator to avoid writing the constraints by hand, but in this case is also possible to use a named static member.
More about this technique here.