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Home/ Questions/Q 3452196
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:13:44+00:00 2026-05-18T09:13:44+00:00

I am trying to emulate Vector3.TransformNormal without the DirectX library. Is anyone able to

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I am trying to emulate Vector3.TransformNormal without the DirectX library.

Is anyone able to explain how this function works, to allow me to recreate the function?

So far I know the inputs and have seen the description of what it does, but I don’t know the calculations.

public static Vector3 TransformNormal(
    Vector3 source,
    Matrix sourceMatrix
)
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  1. Editorial Team
    Editorial Team
    2026-05-18T09:13:45+00:00Added an answer on May 18, 2026 at 9:13 am

    This should do it (didn’t test)

    public Vector3 TransformNormal(Vector3 normal, Matrix matrix)
    {    
        return new Vector3
        {
            X = normal.X * matrix.M11 + normal.Y * matrix.M21 + normal.Z * matrix.M31,
            Y = normal.X * matrix.M12 + normal.Y * matrix.M22 + normal.Z * matrix.M32,
            Z = normal.X * matrix.M13 + normal.Y * matrix.M23 + normal.Z * matrix.M33
        };
    }
    
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