Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7557259
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T12:05:12+00:00 2026-05-30T12:05:12+00:00

i am trying to figure our how to make a snake like tail for

  • 0

i am trying to figure our how to make a snake like tail for a XNA game. The snake it self is a sprite of 34×20 pixel, and my sprite of the tail is a 34×20 sprite.
But i am having problems finding a way to create a tale on.
My first idea is to make it tile based, and the remember the visited tiles, to a limit of the tail length. but this will make the tail lag, so after the snake have left the tile will there be a tail.

Do any one have an idear that i can make a tail of X length that follows the snake smooth, in an XNA game?

The snaked movement is based on pixel location, and can not stop, only change direction!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T12:05:13+00:00Added an answer on May 30, 2026 at 12:05 pm

    Nick Gravelyn wrote Sammy the Snake for XNA sometime ago (albeit in XNA 3), but I think that you’ll find this most useful for your game.

    In this example, he uses List<Point> to store the body points, which makes it very easy to add new body parts:

    bodyPoints.Add(new Point(2, 0));
    bodyPoints.Add(new Point(1, 0));
    bodyPoints.Add(new Point(0, 0));
    

    Then, when it comes to rendering, you can simply loop through the body points:

    for (int i = 1; i < bodyPoints.Count - 1; i++)
    {
        DrawBody(
            spriteBatch, 
            bodyPoints[i], 
            bodyPoints[i - 1], 
            bodyPoints[i + 1]);
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to figure out why one of our migration scripts is taking forever
I am trying to figure out what is going on. Here is our setup:
Trying to figure out how I can do this properly. The print_r looks like
I'm trying to figure out how to add a Facebook like button on a
I'm trying to figure out whether or not a user likes our brand page.
I've been trying for the longest time to figure this out but nothing seems
I'm trying to figure out why our software runs so much slower when run
I'm trying to figure out a way to make a document management/knowledge management portal
I'm trying to figure out the best way to structure our Subversion Repositories initially.
Generic views exist to make our lifes easier, but the time spent on understanding

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.