Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1046971
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T16:13:52+00:00 2026-05-16T16:13:52+00:00

I am trying to figure out how to dynamically populate textfields in Flash. The

  • 0

I am trying to figure out how to dynamically populate textfields in Flash. The text in the fields will either say ON or OFF based on the value of bstatus.

var bstatus will either have a value of 0 or 1

I have the following textfields listed below.
I’m not sure if the syntax is correct, but I was thinking that the text fields would be in an array, and I would create a for loop–that will go through the array in order to have the fields populated.

   var textFields:Array = new Array();
   textFields[0] = compTxt.text;
   textFields[1] = bathLightTxt.text;
   textFields[2] = computerLightTxt.text;
   textFields[3] = kitchenLight.text;
   textFields[4] = livingLightTxt.text;
   textFields[5] = descLightTxt.text;
   textFields[6] = laundryLightTxt.text;
   textFields[3] = ovenTxt.text;
   textFields[8] = tvTxt.text; 
   textFields[9] = washerTxt.text; 

I’m thinking that that the textFields Array will go inside a function called populateFields()

 // function populateFields ------------------------------------------------------------------
  function populateFields(bstatus:int)
{

   var displayText:String="";   

   var textFields:Array = new Array();
   textFields[0] = compTxt.text;
   textFields[1] = bathLightTxt.text;
   textFields[2] = computerLightTxt.text;
   textFields[3] = kitchenLight.text;
   textFields[4] = livingLightTxt.text;
   textFields[5] = descLightTxt.text;
   textFields[6] = laundryLightTxt.text;
   textFields[3] = ovenTxt.text;
   textFields[8] = tvTxt.text; 
   textFields[9] = washerTxt.text; 


  if (bstatus == 0) {
   // textfield will say OFF
          displayText = "OFF";

  } else if (bstatus == 1) {
  // textfield will say ON
            displayText = "ON";

     }


  /*
   for (var i:int=0;i<textFields.length;i++)
   {
                      // do something

   }
  */


}

Entire Code:

package {

        import flash.display.MovieClip;
         import flash.events.MouseEvent;
         import flash.events.Event;
      import flash.events.EventDispatcher; //event dispatcher

     public class House extends MovieClip

     {
     // List Objects inside Treehouse here....
        //private var comp:MovieClip; // comp is a property of TreeHouse
     //private var light:MovieClip;
     //var comp:HouseObjects = new HouseObjects(); //do this inside another class


     var HouseObjects:Array = new Array(); // creates HouseObjects array
     var onList:Array = [];

     var obj_num:int = 10;

     var power:int; // holds value of individual House Objects
     var bstate:int; // 0 or 1 (ON or OFF)
     var bstatus:int;
        var userInput:int; // stores user data (of selected data); holds value of e.currentTarget.power
     var currentPower:int; // stores current power
     //var objName:String;
     var objSelect:Object;

     // Constructor--------------------------------------------------------------------
     public function House()


     {
      var currentPower:int = 0;

      HouseObjects[0] = new Comp();
      HouseObjects[1] = new Light(); // bathroom light
      HouseObjects[2] = new LightB(); // computer area light
      HouseObjects[3] = new LightC(); // kitchen light
      HouseObjects[4] = new LightD(); // living room light
      HouseObjects[5] = new LightE(); // description light
      HouseObjects[6] = new LightF(); // laundry room light
      HouseObjects[7] = new Oven();
      HouseObjects[8] = new Tv();
      HouseObjects[9] = new Washer();
      //HouseObjects[10] = new Car();

      //onList.push(objName);
      //trace(objName);

      //onList.push(HouseObjects[1]);
      trace("Tracing onList Array: " + onList);

      // list properties of the objects -----------------------------------------------------------------
      HouseObjects[0].power = 2; // amount of power
      HouseObjects[0].name = "comp";
      //comp.bstate = 0; // button state

      HouseObjects[1].power = 1; // amount of power
      HouseObjects[1].name = "light"; 

      HouseObjects[2].power = 1; // amount of power
      HouseObjects[2].name = "lightB"; 

      HouseObjects[3].power = 1; // amount of power
      HouseObjects[3].name = "lightC";

      HouseObjects[4].power = 1; // amount of power
      HouseObjects[4].name = "lightD";

      HouseObjects[5].power = 1; // amount of power
      HouseObjects[5].name = "lightE";

      HouseObjects[6].power = 1; // amount of power
      HouseObjects[6].name = "lightF";

      HouseObjects[7].power = 3; // amount of power
      HouseObjects[7].name = "oven"; 

      HouseObjects[8].power = 4; // amount of power
      HouseObjects[8].name = "tv"; 

      HouseObjects[9].power = 5; // amount of power
      HouseObjects[9].name = "washer"; 

      //HouseObjects[9].power = 6; // amount of power
      //HouseObjects[9].name = "car";
       // end of list properties of the house objects -----------------------------------------------------



      for (var i:int=0;i<obj_num;i++)
      {

      HouseObjects[i].buttonMode = true;

      //add event listeners -- listens to functions that are called  
        HouseObjects[i].addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle);
        HouseObjects[i].addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle);
        HouseObjects[i].addEventListener(MouseEvent.CLICK, toggleClick);
        HouseObjects[i].addEventListener(MouseEvent.CLICK, toggleClick);
        HouseObjects[i].bstate = 0;

       stage.addChild(HouseObjects[i]); // add House Objects to stage ------------------------------

        }// end of for loop ------------------------------------------------------------------------

       trace("tracing...");
       //computer's position
       HouseObjects[0].x = 585;
       HouseObjects[0].y = 233;

       //bathroom light's position
       HouseObjects[1].x = 340;
       HouseObjects[1].y = 161;

      //computer lightB's position
       HouseObjects[2].x = 579;
       HouseObjects[2].y = 158;

       //computer lightC's position
       HouseObjects[3].x = 316;
       HouseObjects[3].y = 368;

       //computer lightD's position
       HouseObjects[4].x = 657;
       HouseObjects[4].y = 367;

       //computer lightE's position
       HouseObjects[5].x = 517;
       HouseObjects[5].y = 549;

       //computer lightF's position
       HouseObjects[6].x = 531;
       HouseObjects[6].y = 1000;

       //oven's position
       HouseObjects[7].x = 380;
       HouseObjects[7].y = 449;

       //tv's position
       HouseObjects[8].x = 543;
       HouseObjects[8].y = 423; 

       //washer's position
       HouseObjects[9].x = 637;
       HouseObjects[9].y = 1155; 

     } // end of Constructor -----------------------------------------------------------

     // function rollOver -------------------------------------------------------------- 
     function rolloverToggle(e:MouseEvent) {  
      if (e.currentTarget.currentFrame == 1)
      e.currentTarget.gotoAndStop(2);
        if (e.currentTarget.currentFrame == 3)
      e.currentTarget.gotoAndStop(4);
     }

     // function rollOut ----------------------------------------------------------------- 
     function rolloutToggle(e:MouseEvent) {
      if (e.currentTarget.currentFrame == 2)
      e.currentTarget.gotoAndStop(1);
      if (e.currentTarget.currentFrame == 4)
      e.currentTarget.gotoAndStop(3); 
     }

     // function toggleClick-------------------------------------------------------------
       function toggleClick(e:MouseEvent) {

       // On MouseEvent gotoAndStop(Frame Number)
       if (e.currentTarget.currentFrame == 2)
        {
      e.currentTarget.gotoAndStop(3);
      e.currentTarget.bstate = 1;
        }

        if (e.currentTarget.currentFrame == 4)
        {
      e.currentTarget.gotoAndStop(1);
      e.currentTarget.bstate = 0;
        }  

       // trace statements -------------------------------------------------------
       //trace("movieClip Instance Name = " + e.currentTarget); // [object Comp]
       //trace(houseArray[e.currentTarget.name]); // comp
       trace("using currentTarget: " + e.currentTarget.name); // comp
       //trace("powerData: " + powerData); // power of user data
       //trace("houseArray: " + houseArray[0]); // the 0 index of house array
      // trace(e.currentTarget.power); // currentTarget's power************
       //trace ("bstate in click function: " + e.currentTarget.bstate);
       //objName = e.currentTarget.name;


       trace("target: " + e.currentTarget);

       bstatus = e.currentTarget.bstate;
       userInput = e.currentTarget.power;
       objSelect = e.currentTarget;
       trace("objSelect: " + objSelect);
      // end of trace statements -------------------------------------------------

       calcPower(userInput, bstatus);
       //trace("i am bstatus: " + bstatus);
       //trace("i am power: " + userInput);

       populateFields(bstatus);

       sendPhp();

       //trackItems(objSelect, bstatus);

       } // end of function toggleClick ----------------------------------------------------

    // function calcPower ------------------------------------------------------------------
     function calcPower(userInput:int, bstatus:int):void 
     {
      //trace("i arrived");
      //trace("power: " + userInput + " and " + "bstate: " + bstatus);
      if (bstatus == 0) {
       trace("i have been clicked OFF");
         currentPower -= userInput; // if OFF then minus
      trace("currentPower: " + currentPower);

      } else if (bstatus == 1) {
       trace("i have been clicked ON");
         currentPower += userInput; // if OFF then minus
      trace("currentPower: " + currentPower);
      }  

     }

     // function populateFields ------------------------------------------------------------------
      function populateFields(bstatus:int)
    {

       var displayText:String="";



       var textFields:Array = new Array();
       textFields[0] = compTxt.text;
       textFields[1] = bathLightTxt.text;
       textFields[2] = computerLightTxt.text;
       textFields[3] = kitchenLight.text;
       textFields[4] = livingLightTxt.text;
       textFields[5] = descLightTxt.text;
       textFields[6] = laundryLightTxt.text;
       textFields[3] = ovenTxt.text;
       textFields[8] = tvTxt.text; 
       textFields[9] = WasherTxt.text; 


      if (bstatus == 0) {
       // textfield will say OFF

      } else if (bstatus == 1) {
      // textfield will say ON
      }


      /*
       for (var i:int=0;i<textFields.length;i++)
       {
                          // do something

       }
      */

    }

     // function pwrPercentage ------------------------------------------------------------------
      /*function pwrPercentage()
    {
    }
     */

     // function trackItems ------------------------------------------------------------------
      function trackItems(objSelect:Object, bstatus:int):void 
     {
      trace("i arrived in trackItems");
      trace("tracing objSelect in function trackItems: " + objSelect);
      //trace("tracing Array onList :" + onList);
      //trace("power: " + userInput + " and " + "bstate: " + bstatus);
      if (bstatus == 0) {
       //onList.removeItemAt(onList.getItemIndex(objSelect));
      // remove from ON list (array) pop

      // call function removeArrayItem
      removeArrayItem(objSelect);    

      } else if (bstatus == 1) {
       //trace("adding items to list");
      onList.push(objSelect);
      //add to ON list (array) push  
      }  
      trace("Array:" + onList);
      //return array .... only have one array...contain objects that are ONLY ON  
     }

    // function removeArrayItem ------------------------------------------------------------------ 
     function removeArrayItem(objSelect:Object):void
    {
      var arrayLength:int = onList.length;

      // Searches item in array
      for (var i:int=0; i<arrayLength; i++)
      {
       // Finds item and removes it
       if (onList[i] == objSelect)
       {
          onList.splice(i, 1);
          ///*/**/*/trace("Item Removed: " + onList[i]);
          trace("Array Updated: " + onList);
       }
      }

    }

    // function frameloop ------------------------------------------------------------------
    /*  function frameloop(e:Event)
      {
      }
    */

    // function sendPhp ------------------------------------------------------------------
     function sendPhp(e:MouseEvent):void
     {

      // send vars to php
      var request:URLRequest = new URLRequest("write_xml.php"); // the php file to send data to
      var variables:URLVariables = new URLVariables(); // create an array of POST vars

      variables['bathLight'] = compTxt.text;
      variables['bathLight'] = bathLightTxt.text; 
      variables['computer'] = computerLightTxt.text; 
      variables['kitchenLight'] = kitchenLight.text;
      variables['livingLight'] = livingLightTxt.text; 
      variables['descLight'] = descLightTxt.text;
      variables['laundryLight'] = laundryLightTxt.text; 
      variables['oven'] = ovenTxt.text; 
      variables['tv'] = tvTxt.text;
      variables['washer'] = washerTxt.text;  

      request.data = variables; // send the vars to the data property of the requested url (our php file)
      request.method = URLRequestMethod.POST; // use POST as the send method
      try
      {
       var sender:URLLoader = new URLLoader();
       sender.load(request); // load the php file and send it the variable data
       navigateToURL(new URLRequest("vars.xml"), '_blank'); //show me the xml
      } 
      catch (e:Error) 
      {
       trace(e); // trace error if there is a problem
      }
     }


     // function called when user clicks on update button-----------------------------------
     /*function updateStage():void
     {
     for (var i:int = 0; i<=onList.length;i++) { 
     addChild(onList[i]);
     }

     }*/


     } //end of class

    } // end of package
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T16:13:52+00:00Added an answer on May 16, 2026 at 4:13 pm

    You will be better off keeping track of the reference to your textboxes in order to populate them afterwards:

    var textFields:Array = new Array();
    textFields[0] = compTxt;
    textFields[1] = bathLightTxt;
    textFields[2] = computerLightTxt;
    textFields[3] = kitchenLight;
    textFields[4] = livingLightTxt;
    textFields[5] = descLightTxt;
    textFields[6] = laundryLightTxt;
    textFields[3] = ovenTxt;
    textFields[8] = tvTxt; 
    textFields[9] = washerTxt; 
    

    I tried it out this way:

    import fl.controls.*;
    var textFields:Array = new Array(9);
    textFields[0] = new TextInput();
    textFields[1] = new TextInput();
    textFields[2] = new TextInput();
    textFields[3] = new TextInput();
    textFields[4] = new TextInput();
    textFields[5] = new TextInput();
    textFields[6] = new TextInput();
    textFields[7] = new TextInput();
    textFields[8] = new TextInput();
    textFields[9] = new TextInput();
    
    var i:uint = 0;
    for(i = 0; i < textFields.length; ++i){
       textFields[i].text = "Set text at " + i;
       trace(textFields[i].text);
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to figure out how to detect the type of credit card based
Trying to figure out an equation to get the current group a page would
In trying to figure out this problem (which is still unsolved and I still
I'm trying to figure out how big a certain database would be (it hasn't
I'm basically trying to figure out the simplest way to perform your basic insert
I'm trying to figure out why the control does not honor ZIndex. Example 1
I've been trying to figure out a regex to allow me to search for
I'm trying to figure out what a Java applet's class file is doing under
I am trying to figure out this: c = 1 def f(n): print c
I am trying to figure out how to click a button on a web

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.