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Home/ Questions/Q 7692679
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T20:54:29+00:00 2026-05-31T20:54:29+00:00

I am trying to figure out the math for rotating a UIView a certain

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I am trying to figure out the math for rotating a UIView a certain side is always “follows” a finger when moving on the screen.

I’m almost there but I haven’t had trigonometry in years and I can’t figure out exactly what to do. Here is what I’ve got:

-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint touchPoint = [touch locationInView:self.view];

    int dy = cannon.frame.origin.y - touchPoint.y;
    int dx = cannon.frame.origin.x - touchPoint.x;

    cannon.transform = CGAffineTransformMakeRotation(atan2(dy,dx) - 135);
}
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  1. Editorial Team
    Editorial Team
    2026-05-31T20:54:31+00:00Added an answer on May 31, 2026 at 8:54 pm

    First, thank you to everyone who took the time to answer!

    I played around with it for a while, and it seems that the only problem was that I used ints for dy and dx instead of floats. I also found a nifty, quick “method” for converting degrees to radians. Here is the final, working code:

    #define DEGREES_TO_RADIANS(angle) (angle / 180.0 * M_PI)
    
    -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *touch = [touches anyObject];
        CGPoint touchPoint = [touch locationInView:self.view];
    
        float dy = cannon.frame.origin.y - touchPoint.y;
        float dx = cannon.frame.origin.x - touchPoint.x;
    
        cannon.transform = CGAffineTransformMakeRotation(atan2(dy,dx) - DEGREES_TO_RADIANS(90));
    }
    
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