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Home/ Questions/Q 6106419
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T14:04:38+00:00 2026-05-23T14:04:38+00:00

I am trying to figure out the way to convert a given point from

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I am trying to figure out the way to convert a given point from the window’s base coordinate system to the screen coordinate system. I mean something like - (NSPoint)convertBaseToScreen:(NSPoint)point.

But I want it from quartz/carbon.

I have CGContextRef and its Bounds with me. But the bounds are with respect to Window to which CGContextRef belongs. For Example, if window is at location (100, 100, 50, 50) with respect to screen the contextRef for window would be (0,0, 50, 50). i.e. I am at location (0,0) but actually on screen I am at (100,100). I

Any suggestion are appreciated.

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-23T14:04:39+00:00Added an answer on May 23, 2026 at 2:04 pm

    The window maintains its own position in global screen space and the compositor knows how to put that window’s image at the correct location in screen space. The context itself, however doesn’t have a location.

    Quartz Compositor knows where the window is positioned on the screen, but Quartz 2D doesn’t know anything more than how big the area it is supposed to draw in is. It has no idea where Quartz Compositor is going to put the drawing once it is done.

    Similarly, when putting together the contents of a window, the frameworks provide the view system. The view system allows the OS to create contexts for drawing individual parts of a window and manages the placement of the results of drawing in those views, usually by manipulating the context’s transform, or by creating temporary offscreen contexts. The context itself, however, doesn’t know where the final graphic is going to be rendered.

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