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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:49:51+00:00 2026-05-26T16:49:51+00:00

I am trying to "fill" a surface of a sphere that I drew using

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I am trying to "fill" a surface of a sphere that I drew using this algorithm here:
http://paulbourke.net/miscellaneous/sphere_cylinder/, the first method.

I know that GL_QUADS is no longer used in OpenGL 3+. SO I used GL_TRIANGLE_FAN. Is it the same thing? The problem here is that my sphere facets are squares. So if I use GL_TRIANGLE then I get a weird "filling", not all the surface is covered.

Am I doing it the wrong way? How does GL_TRIANGLE_FAN work exactly?

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  1. Editorial Team
    Editorial Team
    2026-05-26T16:49:52+00:00Added an answer on May 26, 2026 at 4:49 pm

    How does GL_TRIANGLE_FAN works exactly?

    The first vertex of a triangle fan acts like a hub. The vertices following connect with the previous non-starting vertex and the hub.

    enter image description here

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