Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6558481
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T13:12:19+00:00 2026-05-25T13:12:19+00:00

I am trying to flatten 3D array into 1D array for chunk system in

  • 0

I am trying to flatten 3D array into 1D array for “chunk” system in my game. It’s a 3D-block game and basically I want the chunk system to be almost identical to Minecraft’s system (however, this isn’t Minecraft clone by any measure). In my previous 2D-games I have accessed the flattened array with following algorithm:

Tiles[x + y * WIDTH]

However, this obviously doesn’t work with 3D since it’s missing the Z-axis. I have no idea how to implement this sort of algorithm in 3D-space. Width, height and depth are all constants (and width is just as large as height).

Is it just x + y*WIDTH + Z*DEPTH ? I am pretty bad with math and I am just beginning 3D-programming so I am pretty lost 😐

PS. The reason for this is that I am looping and getting stuff by index from it quite a lot. I know that 1D arrays are faster than multi-dimensional arrays (for reasons I cant remember 😛 ). Even though this may not be necessary, I want as good performance as possible 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T13:12:19+00:00Added an answer on May 25, 2026 at 1:12 pm

    The algorithm is mostly the same. If you have a 3D array Original[HEIGHT, WIDTH, DEPTH] then you could turn it into Flat[HEIGHT * WIDTH * DEPTH] by

    Flat[x + WIDTH * (y + DEPTH * z)] = Original[x, y, z]
    

    As an aside, you should prefer arrays of arrays over multi-dimensional arrays in .NET. The performance differences are significant

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to flatten nested objects like this: public class Book { public
I am trying to flatten a multi-dimensional array with ConvertAll but I can't get
Basically, I'm trying to flatten a list in my function but ignore that (you
Trying to get my css / C# functions to look like this: body {
Trying to keep all the presentation stuff in the xhtml on this project and
Trying to make a MySQL-based application support MS SQL, I ran into the following
Trying to do this sort of thing... WHERE username LIKE '%$str%' ...but using bound
I am trying to flatten the xml output of xstream using a converter/marshaling with
I am trying to write a script (preferably in bash) to flatten a java
I'm trying to wrap my brain around this but it's not flexible enough. In

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.