I am trying to force one animation waiting for the other, but without luck.
UIBezierPath *path = [UIBezierPath bezierPath];
This is what I want to do:
[path addLineToPoint: point1];
and when this is done call this:
imageview1.transform = CGAffineTransformMakeScale(1.5f, 1.5f);
While I’m still unclear as to your needs, here is how you can call one animation AFTER the first one finishes:
Hope that Helps!