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Home/ Questions/Q 8773913
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T18:25:42+00:00 2026-06-13T18:25:42+00:00

I am trying to force one animation waiting for the other, but without luck.

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I am trying to force one animation waiting for the other, but without luck.

UIBezierPath *path = [UIBezierPath bezierPath];

This is what I want to do:

[path addLineToPoint: point1];

and when this is done call this:

imageview1.transform = CGAffineTransformMakeScale(1.5f, 1.5f);
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  1. Editorial Team
    Editorial Team
    2026-06-13T18:25:44+00:00Added an answer on June 13, 2026 at 6:25 pm

    While I’m still unclear as to your needs, here is how you can call one animation AFTER the first one finishes:

    [UIView animateWithDuration:1.0f
                            delay:0.0f
                          options:UIViewAnimationOptionCurveLinear
                       animations:^(void){
                         // Add in your first chunk of animated code.
                       }
                       completion:^(BOOL finished) {
                         [UIView animateWithDuration:1.0f
                                               delay:0.0f
                                             options:UIViewAnimationOptionCurveLinear
                                          animations:^(void){
                                            // Add in your second chunk of animated code.
                                          }
                                          completion:^(BOOL finished) {
    
                                          }];
                       }];
    

    Hope that Helps!

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