I am trying to generate a random number between 0 and the size of my array:
float randomNum = (rand() / RAND_MAX) * [items count];
NSLog(@"%f",randomNum);
NSLog(@"%d",[items count]);
randomNum is always 0.0000000
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Try this instead:
note that
randomNumwon’t do as an array reference. To do that, you want:arc4random()returns anu_int32_t(int) which makes it easily transferrable to stuff like dice, arrays, and other real-world problems unlikerand()