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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T09:07:00+00:00 2026-05-13T09:07:00+00:00

I am trying to generate keyboard keydown and keyup events programmatically. I am currently

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I am trying to generate keyboard keydown and keyup events programmatically. I am currently using CGPostKeyboardEvent to do this, but I am searching for a way to do this at a lower level. I have looked at DDHidLib but could not figure out a way to create a fake event. Can anyone help?

update:
Thanks to weichsel’s advice I am now creating a key down event with the following:

  CGEventRef e = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)52, true);
  CGEventPost(kCGSessionEventTap, e);
  CFRelease(e);

which I found here.

However, my problem still stands so I will elaborate a bit. The application (3rd party) that I would like to send keypresses to implements DDHidLib’s key capturing function:

- (void) ddhidKeyboard: (DDHidKeyboard *) keyboard
             keyDown: (unsigned) usageId;

And this never gets called using the current method. My guess is that the key down simulated with CGEventCreateKeyboardEvent is at too high of a level to be captured by ddhidKeyboard:keyDown. So what I am trying to do is create the keydown event at a sufficiently low level such that it will be recognized by ddhidKeyboard:keyDown.

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  1. Editorial Team
    Editorial Team
    2026-05-13T09:07:00+00:00Added an answer on May 13, 2026 at 9:07 am

    What’s wrong with Quartz Event Services?
    I think you are on the right track, but you should use CGEventCreateKeyboardEvent instead of CGPostKeyboardEvent because the latter is deprecated since Mac OS X 10.6.

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