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Home/ Questions/Q 8990341
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:28:52+00:00 2026-06-15T22:28:52+00:00

I am trying to get a decorator pattern to work follwing http://www.joezimjs.com/javascript/javascript-design-patterns-decorator/ I might

  • 0

I am trying to get a decorator pattern to work follwing

http://www.joezimjs.com/javascript/javascript-design-patterns-decorator/

I might have missed some point but the pattern does not work as i expect.

If i add two decorators and add them to a class the functions are not passed through as i thought. Only the last decorator’s functions can be called or the basic Decorator is called. The chaining is broken. How do i fix this?

I added a fiddle:

http://jsfiddle.net/hbyLW/25/

UPDATE: Corrected Version

http://jsfiddle.net/hbyLW/29/

And the source code:

// A basic device class
var device = function(options) {
    this.brightness = options.brightness;
    this.Id = options.Id;
    this.motion = options.motion;
};

// Adding some functions to the class
device.prototype = {

    getID: function() {
        console.log("This ID:" + this.device.Id);
        return this.Id;
    },
    getBrightness: function() {
        console.log("This Brightness: " + this.brightness);
        return this.brightness;
    },
    getMotion: function() {
        console.log("This Motion: " + this.motion);
        return this.motion;
    }
};

// A device Decorator 
var deviceDecorator = function(device) {
    this.device = device;
};

// Adding pass through functions to the Decorator
deviceDecorator.prototype = {
    getId: function() {
        console.log("Old Id");
        return this.device.getId;
    },
    getBrightness: function() {
        console.log("Old Brightness");
        return this.device.getBrightness;
    },
    getMotion: function() {
        console.log("Old Motion");
        return this.device.getMotion;
    }
};

// A Decorator that adds some functionality to the getBrightness function
var brightnessDecorator = function(device) {
    deviceDecorator.call(this, device);
};

brightnessDecorator.prototype = new deviceDecorator();

brightnessDecorator.prototype.getBrightness = function() {
    this.device.getBrightness();
    console.log("Changed Brightness");
};

var motionDecorator = function(device) {
    deviceDecorator.call(this, device);
};

// A Decorator that adds some functionality to the getMotion function
motionDecorator.prototype = new deviceDecorator();

motionDecorator.prototype.getMotion = function() {
    this.device.getMotion();
    console.log("changed Motion");
};

// Some options for a device
var options = {
    Id: "Identifier",
    brightness: true,
    motion: false
};

// Create a new device
var Lamp = new device(options);
// Add the decorators to the device
Lamp = new brightnessDecorator(Lamp);
Lamp = new motionDecorator(Lamp);

// Executing the functions
Lamp.getId();
Lamp.getMotion();
Lamp.getBrightness();
console.log(Lamp);?
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T22:28:53+00:00Added an answer on June 15, 2026 at 10:28 pm

    Your first decorator returns device.getID (the function itself) rather than calling it and returning the value it returns.

    deviceDecorator.prototype = {
      getID: function() {
        console.log("Old Id");
        return this.device.getID(); // <= call function instead of returning it
      },
      ...
    }
    

    Also, make sure your capitalization is consistent.

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