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Home/ Questions/Q 7731749
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T06:33:33+00:00 2026-06-01T06:33:33+00:00

I am trying to get a timer to count two times but I have

  • 0

I am trying to get a timer to count two times but I have been having trouble with it it will perform its task once but not again, I have no idea where I am going wrong and I can find anything on the internet that helps as I am running my code in a game loop that runs at 1000FPS.

This is the header code.

clock_t endBoost = clock() + 3.0f * CLOCKS_PER_SEC;
clock_t slow = clock() + 5.0f * CLOCKS_PER_SEC;

This is the main code.

bool overheat = false;
if(overheat == false)
{
    if(myEngine->KeyHeld(Key_Space))
    {
        timer = clock();
        if(timer < endBoost)
        {
            stringstream outBoost;
            outBoost << "!BOOST!";
            myFont->Draw(outBoost.str(), 300, 200);
            outBoost.str("");
            carSpeedIncrement = 0.1f;
        }

    }
}

if(timer > endBoost)
{
    overheat = true;
}
if(timer < slow && overheat == true)
{
    overheat = false;
    carSpeedIncrement = 0.1f;
}

Any Help is Appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T06:33:34+00:00Added an answer on June 1, 2026 at 6:33 am

    It looks like you’re initializing endBoost and slow and never changing their values. But these are initialized based on the clock() value and never changed. The current value of timer will very quickly be greater than both endBoost and slow and will forever remain so.

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