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Home/ Questions/Q 3751326
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T09:03:31+00:00 2026-05-19T09:03:31+00:00

I am trying to get the type of an uniform variable defined in a

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I am trying to get the type of an uniform variable defined in a fragment shader:

 uniform vec3 color;
 uniform float zoom;
 uniform int max;
 void main() {
    ...
 }

The glGetActiveUniformARB(program, index, maxLength, *length, *size, *type, *name) seems to be the right API function to use but I don’t know how to determinate index from a variable name.
glGetUniformLocationARB returns the location of an uniform variable, that seems not to be the same as the index.

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  1. Editorial Team
    Editorial Team
    2026-05-19T09:03:32+00:00Added an answer on May 19, 2026 at 9:03 am

    Well, the API kind-of assumes that if you know the name of the uniform, you also know the type (those 2 things are written next to each other in the code) so it does not allow a simple access to the type by name.

    That said, you can iterate over all the active uniforms with glGetActiveUniformARB to find the one that interests you. Note also that this will only return valid data if the uniform is actually active (i.e. the GLSL compiler thought it was useful for the final computations).

    (Typically, the expected usage is to iterate over all the uniforms, extract name and type, and then get their location from name to know how to update them at run-time. Not the other way around).

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