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Home/ Questions/Q 882993
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T12:30:51+00:00 2026-05-15T12:30:51+00:00

I am trying to implement a game using the iPhone OS 4.0 (iOS4?) SDK.

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I am trying to implement a game using the iPhone OS 4.0 (iOS4?) SDK. In the previous versions of the SDK, I’ve been using the [UIView beginAnimations:context:] and [UIView commitAnimations] to create some animations. However, when I look at the documentation of the functions in 4.0, I see this comment.

Use of this method is discouraged in
iPhone OS 4.0 and later. You should
use the block-based animation methods
instead.

You can find it here:
http://developer.apple.com/iphone/library/documentation/uikit/reference/UIView_Class/UIView/UIView.html#//apple_ref/occ/clm/UIView/commitAnimations

My question is, what are block-based animations in iPhone OS 4.0? I though that the beginAnimations:context: and commitAnimations functions were used to create animation blocks..

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  1. Editorial Team
    Editorial Team
    2026-05-15T12:30:52+00:00Added an answer on May 15, 2026 at 12:30 pm

    If you follow that link and scroll up a bit, you will see animate methods new to ios4.

    animateWithDuration:animations:
    animateWithDuration:animations:completion:
    animateWithDuration:delay:options:animations:completion:
    

    There are also some related transition methods. For each of these, the animations argument is a block object:

    animations
    A block object containing
    the changes to commit to the views.
    This is where you programmatically
    change any animatable properties of
    the views in your view hierarchy. This
    block takes no parameters and has no
    return value. This parameter must not
    be NULL.

    Block objects are part of Concurrent Programming

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