I am trying to implement a simple UDP client and server. Server should receive a message and return a transformed one.
My main technique for server is to listen UDP messages in a loop, then spawn multiprocessing.Process for each incoming message and send the reply within each Process instance:
class InputProcessor(Process):
...
def run(self):
output = self.process_input()
self.sock.sendto(output, self.addr) # send a reply
if __name__ == "__main__":
print "serving at %s:%s" % (UDP_IP, UDP_PORT)
sock = socket.socket(socket.AF_INET, # Internet
socket.SOCK_DGRAM) # UDP
sock.bind((UDP_IP,UDP_PORT))
while True:
data, addr = sock.recvfrom(1024) # buffer size is 1024 bytes
print "received message: %s from %s:%s" % (data, addr[0], addr[1])
p = InputProcessor(sock, data, addr)
p.start()
In test client, I do something like this:
def send_message(ip, port, data):
sock = socket.socket(socket.AF_INET, # Internet
socket.SOCK_DGRAM) # UDP
print "sending: %s" % data
sock.sendto(data, (ip, port))
sock.close()
for i in xrange(SECONDS*REQUESTS_PER_SECOND):
data = generate_data()
p = multiprocessing.Process(target=send_message, args=(UDP_IP,
UDP_PORT,
data))
p.start()
time.sleep(1/REQUESTS_PER_SECOND)
The problem I am having with the code above is that when REQUESTS_PER_SECOND becomes higher than certain value (~50), it seems some client processes receive responses destinated to different processes, i.e. process #1 receives response for process #2, and vice versa.
Please criticize my code as much as possible, due to I am new to network programming and may miss something obvious. Maybe it’s even worth and better for some reason to use Twisted, hovewer, I am highly interested in understanding the internals. Thanks.
Thanks guys a lot! It seems I’ve found why my code failed before. I was using
multiprocessing.Manager().dict()within client to check if the results from server are correct. However, I didn’t use any locks to wrap a set of write operations to thatdict(), thus got a lot of errors though the output from server was correct.Shortly, in client, I was doing incorrect checks for correct server responses.