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Home/ Questions/Q 6605143
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T19:14:56+00:00 2026-05-25T19:14:56+00:00

I am trying to implement linear convolution using Core Audio, I have the algorithm

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I am trying to implement linear convolution using Core Audio, I have the algorithm implemented and working, but I am trying to write the output of this into a .wav audio file. Here is the code for the algorithm…

    //Create array containing output of convolution (size of array1 + array2 - 1)
float *COutput;

COutput = (float *)malloc(((size1+size2)-1)* sizeof(float));

int sizeOutput = ((size1 + size2)-1);


//Convolution Algorithm!!!

for (i=0; i<sizeOutput; i++) {

    COutput[i]=0;

    for (j=0; j<sizeCArray1; j++) {

        if (((i-j)+1) > 0) {
            COutput[i] += CArray1[i - j] * CArray2[j];
        }

    }

}

I need to write the float values within COutput (a standard array of floats) into an audio file. Am I right in assuming I need to send these float values to an AudioBuffer within an AudioBufferList initially? Or is there a simple way of doing this?

Many thanks for any help or guidance!

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  1. Editorial Team
    Editorial Team
    2026-05-25T19:14:56+00:00Added an answer on May 25, 2026 at 7:14 pm

    The free DiracLE time stretching library ( http://dirac.dspdimension.com ) has utility code that converts ABLs (AudioBufferLists) into float arrays and vice-versa as part of their example code. Check out their EAFRead and EAFWrite classes, they’re exactly what you’re looking for.

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