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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:42:54+00:00 2026-05-13T12:42:54+00:00

I am trying to implement selecting a node in a terrain (represented by triangle

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I am trying to implement selecting a node in a terrain (represented by triangle
strips). However I cannot use glPushName() between glBegin/glEnd, so I can only
save the whole strip in a name buffer.
Any other ideas how could I select a specific node/triangle with the mouse?

I know that by creating GL_TRIANGLE objects instead of the triangle strip would
solve my problem, but wouldn’t that be much much slower?

Thanks in advance

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:42:54+00:00Added an answer on May 13, 2026 at 12:42 pm

    OpenGL’s selection mode has been deprecated, you should use a CPU-based ray picking algorithm instead (if you really care about picking performance).

    http://www.opengl.org/resources/faq/technical/selection.htm

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